![]() Add a single bone armature using the operator.Empties added to a collection and linked to scene.Run Script.Īdds an empty vertex-parented to each vertex. IMO this is a little easier to use for something like this and avoids dicking around with edit mode and heads and tails. Thanks for the answer below :) I managed to make a flag cloth sim and bake it to the bones and transfer that to Unity via FBX nicely.Įdit bones can be a little tricky, in script below instead have added the default single bone object, copied it to match number of verts, joined and constrained to the empties. ![]() The command for vertex parenting (I think) _set(type='VERTEX') Rig = (obj.name + '_vRig', amt)įor i, l in enumerate(zip(points, normals)): Vertices = īpy._add(type='PLAIN_AXES', location=vert)Īdd a bone to each vertex ( thanks): import bpyĭef AddBonesAtVertices(length, use_normals):Īmt = (obj.name + "_vBones") Building blocks: Add an empty to each vertex: import bpy I just couldn't to make it work :/ Except only some parts of it (scripts found from everywhere). So, I would like to have this happen with a script for each vertice of an object:
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