In these cases, Unity creates multiple Assets from a single model file. More info See in Glossary can represent a character, a building, or a piece of furniture. You can customize how Unity imports the selected file by setting the properties on four tabs on this window:Ī 3D Model A 3D model representation of an object, such as a character, a building, or a piece of furniture. A project stores all of the files that are related to a game, such as the asset and Scene files. More info See in Glossary window, click on the file in the Project In Unity, you use a project to design and develop a game. To view the import settings in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. ![]() More info See in Glossary in the Assets folder under your Unity Project, Unity automatically imports and stores them as Unity Assets. When you put Model files A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. For more information, see SketchUp Settings, and SpeedTree Import Settings. ![]() However, Models created in SketchUp and SpeedTree use specialized settings. Note: These settings are for importing Models and animations created in most 3D modeling applications.
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